The VERY big list of Credits and Attributions for "Into the Metaverse" (updated regularly)

Imagineer and Founder of Metaverse Adventures

Immersive Matthew

Lead Developer

Behind every great title, there is a superstar developer who is there to code all the things that matter, but are unseen. That person is ROBYER1. Without his support, Metaverse Adventures may never have happened, or at least not as fast, as the state of VR development is truly murky waters and difficult to navigate. Thank you ROBYER1 for utterly paying it forward and being a part of this venture.

Life Support

Into the Metaverse would not have been possible without my wife Immersive Knee's love and 3D animation/modeling expertise.  When you sit in the MetaMover, you are sitting in one of her creations.  In fact, if you have watched a number of blockbuster 3D animated movies, you probably have also watched her work there too. Thank you Immersive Knee for your love.

R1 Tools

R1 Tools provided the SteamVR Lighthouse Based Mocap software needed to animate all the models you see in the ride today.  It is a brilliant bit of code that allows one to put on their lighthouse based VR system (Valve Index in my case), plus 8 Vive Trackers, and then "snap" into any humanoid rigged character, and records your movement right in the very place the animation is later played back in the ride. Snapping into characters right inside the ride to record them is truly amazing, plus affordable for indies to use.  R1 Tools is in the Unity Asset Store so keep if you too need to animate characters or lots of them. I cannot recommend enough, but if you are unsure, just check out the ride, all the humanoids were animated with it. They are truly lifelike.

The animator takes advantage of Root Motion's Final IK technology for the Inverse Kinematics and animation recording, and JorgeJGnz for HPTK Posing and Snapping that provided the realistic hand poses and physics-based grabbing logic for the animatronics in the ride.

Also R1 Tools, helped with the Load Screen Free technology. Thank you so much R1Tools for all your great tools!!!

Ride Inspiration

In 1979 when I was 6 years old, my family went to Disneyland in California and among the many rides I was thrilled to experience, it was the Haunted Mansion and Adventure Thru Inner Space that really caught my imagination.  I have wanted to be an Imagineer ever since and create dark rides, but life had other plans and I ended up being an IT Management Consultant.  When the Oculus Rift DK1 arrived in April 2013, I knew I wanted to create a VR dark ride for it but I got caught up in the VR video scene after creating a VR 180 Stereographic camera in 2014 and shooting a lot of content with it first.  

A couple of years later in 2016 Treytech published their amazing dark ride called "Welcome to Oculus" for the DK2 which got me inspired again about my dark ride. It inspired a lot of the early VR pioneers actually when you ask around the community.   Anyways, it was not until the Covid pandemic hit in early 2020 however, that due to it killing my industry, I suddenly had time to develop, no imagineer my first dark ride, Into the Metaverse which has blossomed into the first Metaverse Theme Park. 

Saswatakar135 Character Artist

Many of the rides Metatronics were hand crafted by saswatakar135 based out of India. If you are looking for an artist who understands the contraints and challenges of Virtual Reality characters that are destined for mobile Virtual Reality, then look no further as Saswata gets it.  5/5 would recomend.  You can find him over on Fivver.

Japanese Translation by Mimir

Main Narrator: Hans Karlsson

Welcome and Safety Messages: Kana Oiwa


Currently unavailable but will be returning along with several other languages based on popular demand (looking at your Mandarin).

Assets Used in Into the Metaverse Paid, Free, Creative Commons and Fair Use: